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Supply Die: An Alternative to Counting Pennies

I have found that tracking rations is awful. Maybe there is a way to make counting individual rations interesting but I don't see it currently.

I value mechanics which force players to make hard choices and take risks. Right now the only way rations in my games currently have people making hard choices is when they run out. Then there is the question of trying to push on, take time to try and hunt for more, or turn back. This is an interesting choice but it is a rare occurrence given that players will just load up as much as they can if they know there is a possibility they could run out.  This would seem to be fairly unrealistic and definitely boring. People don't pack everything they need in exact portions. What does a day's rations look like? Even if, and someone might say this in the comments so I am preempting it, even if it is fairly realistic, it does not promote making hard choices and taking risks.

Here is something that does.

Before leaving civilization, choose S…

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