Tables for Taverns
Gentlemen in the Tavern by Max Gaisser 1916
Inn Name Generator:All Inn Names start out with "The"
First Part (1d100):
- Randy
- Drunken
- Drunk
- Fat
- Prancing
- Sloshing
- Capricious
- Melancholy
- Black
- Red
- Blue
- White
- Yellow
- Green
- Tipsy
- Huge
- Mad
- Dandy
- Horny
- Civil
- Public
- Naughty
- Ogre's
- Troll's
- Madman's
- King's
- Queen's
- Cavorting
- Hiding
- Pleasure's
- Luck's
- Fortunate
- Fortune's
- Hungry
- Sleepy
- Candied
- Bouncing
- Pretty
- Headless
- Laughing
- Crying
- Dancing
- Soggy
- Golden
- Imperial
- Watery
- Drinking
- Walking
- Swimming
- Common
- Buxom
- Running
- Windy
- Flying
- Punching
- Munching
- Drowned
- Sandy
- Melting
- Angelic
- Singing
- Screaming
- Roaring
- Moaning
- Watching
- Looting
- Sneaky
- Lusty
- Magnanimous
- Salubrious
- Salivating
- Healthy
- Sickly
- Vomiting
- Meandering
- Crawling
- Wailing
- Amorous
- Married
- Shady
- Delicate
- Uncommon
- Flopping
- Hopping
- Lonely
- Shouting
- Smiling
- Dicing
- Creeping
- Whimpering
- Begging
- Leaping
- Crowing
- Stormy
- Misty
- Bloody
- Tickling
- Baleful
- Hated
- Warbling
Second Part (1d100):
- Maid
- Wench
- Lady
- Clam
- Goat
- Chicken
- Pidgeon
- Hawk
- Robin
- Wife
- Moon
- Pony
- Fool
- Donkey
- Tree
- Hole
- Den
- Crown
- Flagon
- Stein
- Cup
- Dagger
- Sheep
- Table
- Flask
- Lord
- Whore
- Bucket
- Crab
- Gull
- Headsman
- Tooth
- Belly
- Clown
- Helm
- Blade
- Foot
- Hand
- Eye
- Whale
- Wood
- Well
- Turtle
- House
- Egg
- Pig
- Snail
- Worm
- Elf
- Dwarf
- Gnome
- Hearth
- Orb
- Mouth
- Face
- Mask
- Lamp
- Lantern
- Heart
- Candle
- Mule
- Griffin
- Wolf
- Dog
- God
- Box
- Hut
- Goblet
- Grail
- Chalice
- Crown
- Beast
- Monster
- Bird
- Pillow
- Retreat
- Refrain
- Ale
- Brandy
- Wine
- Place
- Apple
- Fruit
- Peach
- Grape
- Pumpkin
- Plate
- Spoon
- Dish
- Vault
- Chest
- Tower
- Castle
- Shoe
- Boot
- Ghost
- Spirit
- Pot
- Dragon
- Wyvern
This is my bar (1d20):
- A broad-shouldered, mustached man with a beer belly.
- A rosy-cheeked, chubby lady that is a mother to all.
- A retired adventurer. He has one eye scarred over and a taxidermied head of a great beast is on his wall.
- A thin man with long skeletal fingers. He says little. His eyes speak of ancient sorrows.
- A tattooed, pretentious woman that only serves artisanal beers.
- An elderly lady who secretly practices dark magic.
- She has taken over the bar after her father's death. She is every bit as powerful a figure as her father and will not tolerate underestimation.
- An angry bald man that badly pays his performers.
- She always wants to join in with the musicians but she really has no business singing. No one dares tell her that.
- A muscular dark-skinned man from a foreign land. He speaks with an accent. He often watches the door as if listening. He watches strangers with suspicion.
- An elf lady that is the desire of every man in town. She rejects them all.
- A dwarf barkeeper that laughs riotously at anyone who cannot hold their drink. He himself, while being stouter than most humans, cannot hold his drink as well as most of his kin.
- His long grey beard stretches to the floor. His eyes stare out like darkened stars from his leathery face. He feeds an elderly owl which often sleeps above the bar.
- A wispy, empty-eyed waif absently polishes a glass. She does little to ensure anyone pays, but they do anyway to avoid the deep pit of shame that would open in their stomach.
- Noone has seen the barkeeper. Everyone leaves their payment in a jar and serves themselves. Someone empties the jars and refills the casks, but no one has ever seen who.
- A hooded figure of indeterminate gender. It speaks in rhyming riddles. Most interpret these riddles as if they were the things regular people might say rather than try to wrap their minds around whatever unfathomable secret it just said.
- A bearded gnome and his iron golem bodyguard. The gnome berates the golem constantly as it silently obeys all the small man's commands.
- A many-armed mutant that quickly and flamboyantly mixes drinks.
- A ginger halfling woman that cheerfully whistles. She looks innocent enough, but her saucy winks are enough to make a grown man red in the face.
- A buxom dwarf lady that endlessly complains about her blacksmith husband. Every man knows the penalty for gawking.
Interesting people in the bar (1d20):
- A hooded man smokes in a dark corner. Everyone in the town knows that this is just Al the Farmer. This is just what he does.
- An obviously panicked man, sweating in his seat and looking over his shoulder, jumping at small noises.
- Three dwarves playing a strange game with stone tiles and square coins. It looks like a great wealth is being wagered here.
- Three pale bald men with dark eyes gamble with a strange brass board. Their eyes are full of infernal glee as they move highly realistic miniatures. You will have to place an appropriate wager to play.
- A gorgeous blond buxom waitress serves patrons whiskey and wine. She has a locket on a silver chain that bears the name "Fernando."
- A man with a silver beard and bushy brows drinks from a flagon of dark brew and smokes from a pipe in the shape of a dragon. His intricately carved staff leans against the table. He appears to be growing sleepy.
- He drinks nothing, staring out at each patron with darkly-ringed, bloodshot eyes. He clutches a holy symbol with white knuckles. His hat appears to have once been pointy before the tip was cut off.
- Three kids in a trench coat, shakily attempt to order "drink drinks, you know... the adult kind!"
- An obviously disguised prince or princess, trying to "walk among the people."
- A couple of dicing drunks. One, whose pile of coppers is smaller than the others, fingers a bone-hilt dagger in a midnight-black sheath.
- A man in ripped and worn finery stumbles into the bar. He looks haggardly at the patrons and exclaims that his carriage was attacked by some beast that has taken his son. He will pay any who can rescue the boy handsomely.
- A beggar with a piercing glass eye. Most in the village know to give him something if they pass him. A stranger may not know this vital rule.
- A juggling performer in colorful, patched clothing sings a bawdy tune. His face is masked. Occasionally, he sings a song about a deep dark place where no wind blows."There the Pale Kings holds court, with his scarlet bride at his side."
- An old sea captain with a wind-weathered face and a patch over one eye, animatedly tells the tale of a monstrous creature that destroyed his ship and killed all his crew. He alone survived, but he wonders why he was spared.
- A holy man exorts the patrons to give up drink and dice and to turn their eyes to eternal things that they might be spared the coming judgment. He speaks as if the judgment he speaks of might be more immediate than is traditionally believed.
- A traveling knight sobs as he offers to duel any who are brave enough to take up his challenge. He stumbles about drunkenly, waving his sword.
- An old woman, wearing a burlap coat covered in bottles. The bottles are full of all kinds of mostly garbage: feathers from a crow, a snail's shell, the tail of a dog, and one oddly twisting bottle full of inky black liquid. She offers to sell you her wares for a fair price. There is a mischevious glint in her one good eye.
- A man in a long black robe, wearing a plague mask throws open the door. He seeks a family that might have run into town in the middle of the night.
- A raving madman shouts "Fear and love 'im! Fear and love 'im! Fear and love the Fingercounter!" Two of his fingers on his right hand are missing.
- A black cat lounges on one of the tables. The table is suspiciously empty, but everyone that passes reverently pets the cat. The penalty for not doing so is great.
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